Obscura Designerwalk-in camera drawing board

A dark room,
a bright hole.

Black out a room, make one hole, and the world outside paints itself upside down on the far wall. Set how deep the room is and how big that wall is; everything else — the size of the hole, how bright the picture will be, and how long your eyes need in the dark — falls out of those two numbers. Drag the screen wall in the drawing.

The room

The hole
Diameter

Fine print

550 nm is the green the eye is most sensitive to — the right choice for a room you look at. There is rarely a reason to move it.

The picture

The wall — as your adapted eye sees it

The picture on the wall
Every condition, this room
ConditionsBrightnessEyePhone

Brightness is how much light the wall gives back; the eye column says how the picture will read once your eyes have adapted; the phone column says what it takes to photograph — an ordinary snap, Night mode, a propped phone, or a several-minute astro stack. Eyes, walls and phones all vary — treat every verdict as the middle of a range.

Obscura Designer

A dark room, a bright hole.

The formula family

One formula, one dial